Correction du problème de contrôle en multijoueurs. ![]() Tous les autres jeux utilisant le même mode sont également corrigés. Correction du problème d'interlacing sur Rise Of The Robots. Correction de l'activation automatique PAL50/PAL60 en mode 576i/p. La version HD 4.4.5 utilisait le mode interlacé, avec les shaders HD vous pouvez utiliser soit le mode progressive ou interlacé. '4xSoft-HD' est actuellement ce qui se fait de mieux au niveau des shaders HD. Utilisation des shaders HD au lieu d'utiliser une version modifiée de la version HD. Ce sont désormais les shaders HD qui effectuent la même chose que dans la version HD. ![]() Fusion des versions HD et Normal en une seule. * Added some shader variations and some new shaders - HQ4x, 4xBR. Anyway, this has mostly been a 3-day exercise in SNES ASM. Up - paddle works, ball bounces off the paddle, just scoring has toīe added. * Added a homebrew SNES game by Themaister. Glitched graphics before in version 4.4.7. * Fixed interlaced games like Rise Of The Robots - were displaying This can of course be reconfigured to any The 'New' control scheme has this hooked up to 'L2 + R2 +Īnalog Stick Right - Down'. Until you rename this generic label by triggering the action 'InputĬheatlabel'. It will add a generic label (simply the cheatcode itself as a label) ![]() L2 + Analog Stick Right Down will still input cheats with the OSK, but * Controllers can now be individually configured - you can specificallyĬonfigure the controls for a controller connected to a specific port/ Plain-text files stored in USRDIR/presets. You can create your own shader presets - they are just Shader presets are configuration files thatĪutomatically configure the settings for 'Shader 1', 'Shader 2', 'Hardwareįiltering Shader 1', 'Hardware Filtering Shader 2', 'Scaling Factor' and Some great graphical effects can be achieved by combining shaders. A scaling factor (from 1 to 4x) can be specified. * You can now use two shaders at once - we call this 'Custom Scaling/ Dual Were indeed very laggy - this should be a very big improvement on that front. It is only later that I will discuss the concept of building a Frankenstein with something modern, familiar, while providing a full or residual layer of compatibility.* Very big performance and lag reduction optimizations. Without understanding the APA, you won't understand the idea of a hybrid drive. SDXC in the Memory Card slot), the local network and the internal hard drive, whose operation is still stuck in the darkness of the Middle Ages.īefore I get into specifics, it's worth recalling what the current, extremely exotic logical disk structure that Sony designed looks like, and which is supported by every software written to date that supports the internal hard drive. We have recently started 2023, and the so-called PlayStation 2 console scene is surprisingly still doing well, yes, even better than ever before and better than on not one newer platform! And one of the leading projects that anyone interested can mention without a long moment's hesitation is Open PS2 Loader - the successor to HDLoader and USB Advance, a program used to run games from USB, i.Link (FireWire), MX4SIO (a reader for e.g. ![]() The Future of the PlayStation 2 Internal Hard Drive Then tou round out the first wave of entries we have seen developer enter " Sonic SMS 3 Timelines" which is port of a fan made Sonic game that takes Sonic on a new adventure. In the Game Port category we have seen 3 entries approved we have seen PS Vita legendary developer provide three projects the first being "Beat2k" (A Dance Dance Revolution Clone) and also the developer has entered " Zik-Zak Vita" which is a great game that testes your reaction time getting through each level, Then also submitted "Eldritch" is a first person shooter inspired by games like roguelikes, immersive sims, and H. this game is a Silent Hill 2/Alan Wake style survival horror game. The gameplay is still early but the developer has big plans for the game called " The Four of us are Dying". We have an ambitious Original Game that has been in the making for awhile and aims to provide AAA graphics and effects. If you have not heard yet, there is a a PS Vita Contest that is currently on going and the submission period for projects is from July 22nd, 2023 September 22nd, 2023 You can learn more about the contest prizes, rules and the submissions process at the official website. The FuHEN - PS Vita Contest is underway and we have already 4 submissions that have been approved for entry: We have seen 3 Game Ports submitted and also a new Original Game for the PS Vita.
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